Pictionary (Music Twist)

Here’s a music game based loosely on Pictionary. I teach private lessons, so we never have enough people for the actual game of Pictionary. This is a non-competitive version for two people.

What you need:

  • At least one set of cards with the letter names on them A through F.
  • Optional: a set of cards with other musical concepts on them. I wrote these out by hand in a few minutes, but some examples would be: quarter note, whole note, soft, loud, crescendo, repeat sign, bar line, etc. It is important that you actual write these out; don’t use the symbol.
  • A bag or bowl or something to draw the cards out of.
  • Whiteboard (or paper) with a large staff on it. Click here for a paper version.
  • Whiteboard markers (or other writing utensil)

Setup:

  • Put the cards in the bag or bowl.
  • Determine how many points you are going for.

How to Play:

  • The first player draws a card out of the bag and does not show it to the other player. If it’s a note name, she draws it, including the clef. If it’s a concept, she draws the symbol for it, such as “p” for soft, “f” for loud, etc.
  • The second player guesses what was on the card. If he gets it right, a point has been earned. You can keep track of this with tally marks if you’re trying to be quick and simple. I did it with smiley faces, and most of my students enjoyed drawing those. You’re working together as a team, so there is only one set of points to keep track of.
  • On the next turn, the second player draws and the first player guesses.
  • The game ends when the points goal has been achieved.

Variants:

  • For pre-readers, use a printout of a keyboard, instead of a staff.
  • For more advanced readers, specify an interval, such as a third. Draw the note a third above the note on the card, instead of the actual note on the card. The second player still guesses the note on the card, not the one drawn on the staff.
  • To make the game move along if you’re running out of time, make the last one a double or nothing challenge, or a triple or nothing challenge.
  • If the player draws a card and doesn’t know what it means, either set it aside and draw again, or show it to the teacher and have a discussion about it.

 

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Colorful Intervals

This week I played a game to practice the concept of intervals:

What you need:

  • A set of cards with intervals
  • Two keyboard sheets* printed out and laminated or put in a sheet protector
  • Whiteboard markers, preferably in a variety of colors

Setup:

  • Shuffle the cards.
  • Each player should label Middle C with a whiteboard marker.

How to Play:

  • The first player draws a card and names the interval. Once you have named it, color in the entire interval (meaning the top note, the bottom note, and all notes in between) on your keyboard. This ends the turn.
  • The second player follows the same process.
  • If you have already colored in some or all of the notes contained in the interval on the card, you can color in an equivalent interval anywhere else on the keyboard. For example, if you draw a fourth from middle C to F, but you’ve already colored those notes, you can draw a fourth from G to B above it.
  • If your keyboard is so full you cannot find an equivalent interval, color in the largest interval you can find and name it.
  • The first person to completely fill their keyboard wins.

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*My keyboard sheets are from Kristin’s site at http://www.myfunpianostudio.com/. I highly recommend her Piano Magic improv course.

 

 

Connect Four (Music Twist)

Last week I played Connect 4 with my students. Here’s how the basic game works:

What you need:

  • Music note flashcards
  • Anything to use as markers (coins, pieces from other board games, erasers, etc.)

Setup:

  • Lay out your note flashcards into at least four columns and four rows. More is better, at least for more advanced students.
  • Divide the markers by color or shape between you and the student.

How to play:

  • When it is your turn, place a marker on one of the flashcards and say the name of the note.
  • The first person to get four in a row wins.

Variants:

  • For pre-readers, use cards with only the letter. To place a marker on that square, they have to play that note on the keyboard.
  • For readers who have only learned the C position notes, lay out all the flashcards. If they want to claim a space with a note they haven’t learned, they should say only whether it’s higher or lower than the notes they do know.
  • For more advanced readers, use cards with ledger lines or intervals.
  • For an extra twist, make it Gravity Connect Four, where all pieces automatically fall down to the lowest available flashcard in their column.
  • For a bigger extra twist, make it Reversi, where if you flank an opponent’s pieces, they are replaced with your pieces. In this version, the goal is not to get four in a row, but to complete the grid and then count up who has claimed the most flashcards.

Connect Four, loridavisstudio