Race Across the Keyboard

Depending on the level of the student, you can use this quick game to drill notes on the keyboard, notes on the staff, or intervals.

What You Need:

  • Two Game Pieces
  • Flashcards with the note names (if you are drilling notes on the keyboard)
  • Flashcards with notes on the staff (if you are drilling notes on the staff)
  • A book of sheet music (if you are drilling intervals)
  • A die (if you are drilling intervals)

Setup:

  • None

How to Play:

  • Place your two game pieces on the lowest key on the keyboard.
  • If you are drilling notes on the keyboard:
    • Take turns drawing the note name flashcards. Each time, move your game piece up to the next instance of the note on your card.
  • If you are drilling notes on the staff:
    • Take turns drawing the notes on the staff flashcards. Each time, name the note on your card and move up to the next instance of that note name on the keyboard.
  • If you drilling intervals:
    • Find a piece of sheet music, preferably one that uses lots of different intervals.
    • Take turns rolling the die. Count that many measures into the music.
    • Find the largest interval in that measure. Move your game piece up by the same interval.
  • First one to the top of the keyboard wins.

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Roll-A-Drawing (How to Drill Anything)

Here’s a simple way to make things more fun during the lesson. I’ve provided a link to the three printables, I used, but the Internet is full of such drawing dice games, and you could use any of them.

What You Need:

  • Blank paper
  • Pencils
  • Die
  • A printable guide for a dice drawing game, such as Roll-a-Snowman or Roll-a-Face or Roll-a-Monster.
  • A list of what musical challenges go with each number on the die. You can put anything you want to drill here. For example, my list said:
    • 1 = Note name challenge
    • 2 = Rhythm challenge
    • 3 = Improv duet
    • 4 = Sight reading challenge
    • 5 = Review song
    • 6 = Freebie

Setup:

  • None

How to Play:

  • The student rolls the die. They must complete the challenge for that number first. Afterwards, they can draw the corresponding snowman, face, monster, or whatever.
  • The teach plays too, so you can see more than one result of the drawing game, but the teacher doesn’t need to complete challenges. (It takes too long that way.)

 

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Spin the Bottle on Lead Sheets

Everybody loves Christmas music, but some of the students just aren’t ready for reading them. Here’s a fun way to incorporate a lot of Christmas music into a lesson, regardless of the student’s level. Naturally, you could do this at any time of year with other lead sheets.

What You Need:

  • Christmas lead sheets, such as:
    • Angels We Have Heard on High in CG, DF
    • Deck the Halls in CG, D, and F
    • Jingle Bells in CGD, or F
    • Oh, Come All Ye Faithful in C, GD, and F
    • Silent Night in C, GD, F
    • We Wish You a Merry Christmas in CG, D, and F
  • A bottle

Setup:

  • Lay the lead sheets out on the floor in a circle, with the bottle in the middle.
    • I put out a stack for each song, with all key signatures in the stack, but that’s optional.

How to Play:

  • Have the student spin the bottle. Whichever page it points to is your lead sheet for the round.
  • Depending on the level, you can do one of the following:
    • Student plays root note only. Teacher plays the melody.
      • Teacher may need to point to each measure to keep the student on track.
    • Student plays root chord only. Teacher plays the melody.
    • Student plays a basic pattern, such as oom-pa-pa or Alberti bass. Teacher plays the melody.
    • Student makes up their own accompaniment pattern. Teacher plays the melody.
    • Student sight reads the melody. Teacher plays an accompaniment.
    • Student plays the melody with root chords below.
    • Student plays the melody with an accompaniment pattern below.
  • When you’ve gone through the song, spin again for another one.

Variations:

  • Most of the variation comes in what part you have the student play, but you can also make it harder or easier by controlling the key signature. My beginners played only in C major. My more advanced started in C major, but if they spun the same song twice, the second time I changed the key.

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Trim the Tree (Note Review)

I’m using an outside resource this week. It involves more cutting and laminating than I usually like, but all these little circles with notes on them could be reused in other games, which is why I was willing to do it.

The resource is Trim the Tree from Pianimation. Since I teach private lessons only, I had to adapt the rules slightly.

For my version, I first gave the students 1 minute and 30 seconds to see how many ornaments they could correctly get on the tree. That establishes a baseline. Then they try again to see if they can beat their own score.

Variations:

  • To make it easier, sort out the notes the student should know and use only them. Or separate out treble from bass clef.
  • To make it harder, don’t have them match the note itself. Specify an interval (such as a 3rd) and have them match the ornament to a spot that is a 3rd above the note.
  • To cheat and make sure the student does actually improve their score, sneakily pause the timer while they are working to give them extra time.

 

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Christmas Fortunes (Intervals)

Here is another use of external resource. Today I am indebted to Teach Piano Today for the Christmas Fortune Teller.

I used it more or less as described on their website on the keyboard, but we then moved down to a giant staff on the floor and did it on the staff as well. It is good for students to see the connection between what they do on the piano and what they see on the page.

The only note I would like to make is that the chances or winning are entirely based on luck and there is not an easy way for the teacher to manipulate it to make sure the student wins, which I always like to do. On the plus side, it’s so short, it’s possible to play multiple games in a lesson, so that they have a chance to win even if they lose at first.

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