My daughter was given Takenoko for Christmas and she loves it. It’s a fun game about a panda eating bamboo and a gardener growing it. I quickly co-opted it into the studio, and we have played it every day this week. To make it possible to use in a lesson, I have simplified/changed the rules considerably, but it is a fun game either way. My rules will likely not make sense unless you are looking at the game and have played it the normal way, but I’m preserving them here anyway. I have no relationship with the company that makes Takenoko. We’re just a family who enjoyed using it.
What You Need:
- The board game Takenoko
- Three stacks of flashcards
- For most of my students, I used treble clef notes, bass clef notes, and intervals.
- For some of my students, I used key signatures by name, key signatures by staff, and intervals.
- Naturally, you can use whatever your student needs to review.
- Find the pond tile. Place it out in the center of your space with the panda figure and the gardener figure on it.
- Make a stack of the hexagonal tiles to draw from.
- Lay out your three sets of flashcards and assign a color to each (pink, green, or yellow).
- Separate the stacks of goal cards by color. The student will need the purple panda set. The teacher needs the red gardener set. Using the blue tile set is optional.
- Each player should start with three cards from their respective deck. If you are using the blue tile set, one of the three should be a blue card.
How to Play:
- The student goes first.
- A typical turn has three components:
- Draw a hexagonal tile and play it. It should immediately grow a piece of bamboo that matches it’s color.
- Draw a flashcard from the pile that matches the color of the tile and answer it.
- Move the panda (or the gardener, if it’s the teacher’s turn) in a straight line in any direction. When the panda lands on a tile, she eats one piece of bamboo from that tile. When the gardener lands on a tile, he makes bamboo grow by one piece, not only on the tile he’s on, but also on all adjacent tiles of the same color.
- Once the panda has collected the right bamboo pieces to complete the goal on one of her three cards, she can show that card and gain the points from it. Same deal if the gardener completes any of the bamboo groves on his card.
- If a card is played and points are earned, that player can draw another goal card to replace it, so that three goals are always possible.
- Play until you run out of time, and then count up the points to see who won.
A Few Notes:
- The panda cards are easier to complete than the gardener cards, which is why I am always the gardener and the student is always the gardener.
- If students catch me answering wrongly on a flashcard, they get a free panda move wherever they want to go.
- In this version, we ignore all the little symbols on the tiles. No need to worry about irrigation, fertilizer, no-panda-zones, or any of that. It’s a fun game with it, but it would take the whole lesson time to explain it all. As it is, it’s a little heavier on explanation than I generally like. But it was a big hit, and several of my students really needed the review to be in a fun format, so it was worth it.